Vinson·Li

Index

On games

  1. A neural net runs Doom

    Google Research's GameNGen simulates Doom in real time with a diffusion model: no game engine, just next-frame prediction conditioned on your inputs. Interactive video is a world model.

    2 min
  2. Genie learned to play from videos with no controls

    DeepMind's Genie learned a controllable world model from 2D platformer videos with no action labels, by inferring eight latent actions on its own. The model learns the controls as well as the game.

    2 min
  3. Travis Scott played to 12 million people in a video game

    Fortnite's Astronomical event drew 12 million concurrent players. With every venue closed, a game became the biggest concert stage in the world.

    2 min
  4. AlphaStar and the fairness of fast hands

    DeepMind's StarCraft agent beat two pros 10-0, then lost the one game where it had to move a camera like a person. What counts as intelligence when the body is different.

    2 min
  5. Breath of the Wild is a physics engine you can think in

    The new Zelda replaced scripted puzzles with a world that follows consistent rules. It's the best example I've seen of what a training environment for intelligence could look like.

    2 min
  6. Poker fell

    CMU's Libratus beat four top professionals at heads-up no-limit hold'em over twenty days. Hidden information was supposed to protect humans a while longer.

    2 min
  7. Pokémon Go is AR without the AR

    The biggest augmented reality hit so far barely uses augmented reality. It's a map, built on years of data from another game.

    2 min