Vinson·Li

Index

On gaussian-splatting

  1. A weekend with the World API

    World Labs opened an API for Marble. I spent the weekend building a small workbench for rendering its worlds as Gaussian splats and authoring camera paths through them. What broke: scale, coordinates and drift.

    3 min
  2. Gaussian splatting killed my mesh nostalgia

    3D Gaussian Splatting represents a scene as millions of fuzzy, colored blobs and renders it in real time at NeRF quality. It does this without a neural network.

    2 min