Vinson·Li

Index

On reinforcement-learning

  1. Search plus verification

    AlphaProof and AlphaGeometry 2 together solved four of six problems from this year's Math Olympiad, reaching silver-medal level. What makes a checkable answer so useful for training, and what happens when there isn't one.

    2 min
  2. MuZero learns the rules it isn't given

    DeepMind's MuZero plays Go, chess, shogi and Atari at top level without being told the rules. It plans inside a model it learned, and the model only predicts what matters.

    2 min
  3. The noisy TV problem

    A curious agent gets hypnotized by random static. OpenAI's Random Network Distillation fixes it and beats humans at Montezuma's Revenge. What curiosity should actually reward.

    2 min
  4. A robot hand with a hundred years of practice

    OpenAI's Dactyl learned to rotate a block with a human-like robot hand, entirely in simulation. Why hands, and why randomizing the simulator is the clever part.

    2 min
  5. An agent that dreams its own racetrack

    Ha and Schmidhuber's World Models compresses what an agent sees, learns to predict what happens next, and trains a tiny controller inside its own dream. The most important paper I've read this year.

    2 min
  6. AlphaGo Zero threw away human games and got better

    Starting from random play, with no human data, it beat the version that beat Lee Sedol 100 games to 0 after three days. Human knowledge was a ceiling.

    2 min
  7. Nobody taught it to walk

    DeepMind's locomotion agents learned to run, jump and duck from a reward for moving forward and a varied course. The flailing arms are the point.

    2 min
  8. Curiosity is a prediction error

    A Berkeley paper gives agents an internal reward for being surprised by their own predictions. It learns Mario with no score at all, and it answers a question I asked two years ago.

    2 min
  9. Every lab is building a playground

    DeepMind open-sourced its 3D lab and OpenAI released Universe in the same week. Environments are becoming the new datasets.

    2 min
  10. Move 37

    AlphaGo beat Lee Sedol four games to one. The move everyone is talking about, how the system found it, and why self-play is the part that matters.

    2 min
  11. 49 Atari games from pixels, and zero points in Montezuma's Revenge

    DeepMind's DQN paper is in Nature. What the network actually learns, and the game where it learns nothing at all.

    2 min